Assemble a myth-vs-fact kinetic-typography explainer video ad (≈29.5s, 9:16) from N myth/fact pairs + hook / turn / punch copy + palette + a brand end-card PNG + a VO track — a hook, 3 red-strike MYTH cards that flip to teal-check FACT cards (per-line strikethrough that crosses EVERY wrapped line), a "what actually works" turn, an optional proof reveal, a punch line, and a static end card. DETERMINISTIC assembly with ZERO AI-gen visuals — HTML hyperframes rendered frame-exact via Playwright (`window.renderAt(t)`, animation a pure function of beat-local time), Whisper beat-snap to VO word onsets, concat at a uniform fps, karaoke `.ass` captions burned last (suppressed on the proof + end-card beats), and a VO + optional music mix (music −20 dB, `amix normalize=0`, tail fade). FREE (Python + Playwright + ffmpeg); the recipe supplies the copy / palette / end-card / VO and gates the paid VO / music / Whisper calls to their own capabilities. Use for the myth-vs-fact format.
npx gooseworks install --all # then, in Claude Code, Cursor, or Codex: /gooseworks use the render-myth-vs-fact skill
The free, deterministic renderer for the myth-vs-fact video ad format — the calm, sound-off-safe kinetic-typography explainer that busts N common myths and hands the viewer a credible resolution. Red-strike MYTH cards flip to teal-check FACT cards over a calm-authority VO, then a "what actually works" turn + an optional proof reveal + a punch line + a static brand end card.
Every on-screen word is a deterministic HTML hyperframe — no AI image/video gen, no b-roll, no character. Visuals cost $0. The only metered spend is upstream (VO + Whisper word-timestamps + an optional music bed), gated to its own capabilities. This capability OWNS the whole FREE assembly: beat-snap → render → captions → mix → burn → master. Iterate the cut for free; re-roll only the offending paid audio beat.
It ports the validated build from the Clinikally "acne myths" run — brand-neutralised,
config-driven, and portable (no /Users, no clients/; everything via --config +
--work-dir).
SOUND-OFF SAFE is the whole point: every claim is legible on-screen and the VO only reinforces it. VO-FIRST: render the VO, extract Whisper word onsets on the RENDERED audio, then snap every beat boundary + strike wipe + reveal to those onsets.
hook → 3× myth-fact (the flip triad — identical grammar so it reads as a pattern) →
turn (the "what actually works" pivot) → proof (optional actives/proof reveal, omit if
empty) → punch (full-frame closer) → end-card (the static brand PNG). Each beat carries
its role, duration, and its copy; ONE role template renders any pair.
scripts/beat_snap.py — VO-first alignment. FAL Whisper word-timestamps on the RENDERED
VO → re-snap every beat boundary to the nearest word onset. Writes
beat-manifest.json + whisper/words-flat.json into the work dir. --no-whisper keeps
the config durations un-snapped for a fully offline run.scripts/render_beats.py — the deterministic renderer. Per mg beat: pick the role
template under hyperframes/, inject the beat's copy + palette + fonts as window.BEAT,
drive window.renderAt(t) frame-by-frame via Playwright, screenshot each frame → ffmpeg
at EXACTLY the configured fps (default 25/1). The end-card beat is built from the
pre-supplied brand PNG (scale/crop + a ~0.35s fade-up) — never generated per run.scripts/make_captions.py — karaoke .ass from the manifest + Whisper words. ≤3 words
per cue; close on a >0.4s gap / beat-window edge / sentence-ending punctuation. Captions
are burned ONLY in caption-allowed windows; the proof + end-card beats are suppressed.scripts/compose.py — the assembler: concat the beats → mix VO + optional music (music
−20 dB, amix normalize=0, ~0.8s tail fade) → burn the .ass LAST → master mp4.scripts/config.example.json — the shape of the brand config the recipe binds (the
brand-neutralised Clinikally values as a worked reference).scripts/hyperframes/ — the bundled hyperframe scaffold: _shared.css (palette-tokened
tokens + card/tag/fact/pill/chain type), _shared.js (the initRenderer /
springScale / buildLineStrikes + strikeLines per-line-strike / popIn /
revealWords helpers + config injection), and one template per role (beat-hook.html,
beat-myth-fact.html, beat-turn.html, beat-proof.html, beat-punch.html).--config + a runtime work dir — NO hardcoded paths)config.json carries: fps (25) / width / height; vo + optional music +
mix{music_db:-20, tail_fade:0.8}; palette (the five CSS-var tokens bg, myth_strike,
fact_accent, headline_ink, accent); brand_name; display_font; end_card_png +
end_card_fade; caption_style; suppress_beats; and beats[] — each {n, role, duration, captions, cues{...}} plus the role's copy:
eyebrow, hook_line, emphasis, strike_wordmyth_index, myth_line, and either fact_line (a [bracketed] phrase
becomes the accented payload) OR fact_clauses[] (a staggered clause chain)turn_slate, turn_sub ([brackets] → emphasis)proof_eyebrow, proof_items[] ({name, badge}), proof_footnotepunch_lineend_card_png)The recipe's myth_fact_pairs, hook_line, turn_slate, punch_line, palette,
end_card_png, and optional actives_or_proof map onto these beats 1:1. See
config.example.json.
Range.getClientRects,
deduped to one rect per visual line) and lay one red bar at each line's vertical MIDDLE,
driven as ONE continuous L→R sweep. A single fixed-Y rule reads as an underline the moment
the headline wraps.setTimeout, no CSS keyframes —
so Playwright seeks frame-exact and the render is fully reproducible.render_beats.py enforces +
warns; a mismatch makes the concat demuxer silently drop frames.Events Format: line MUST carry the Name field or every cue gets a
leading-comma artifact. Suppress the proof/footnote + end-card beats (two text layers at
one spot both go unreadable).−20 dB under the VO, amix normalize=0 (with
normalize on the bed pumps), ~0.8s tail fade. Sound-off must still work without the bed.pip install playwright && playwright install chromium) for the frame-exact hyperframe render, and ffmpeg/ffprobe on PATH. If
Playwright is unavailable, compose.py + make_captions.py (the concat / mix / caption
path) still run; only render_beats.py needs the browser.watch (QC the final master — the red strike crosses the vertical MIDDLE of EVERY wrapped
myth line, the VO is intelligible, captions are legible with no card collision,
suppression is correct on the proof + end-card beats, framerate is uniform 25/1, no
clipping, every claim is legible sound-off). The recipe gates the paid create-vo-eleven
(VO), create-music-elevenlabs (bed), and FAL Whisper calls — this capability itself
makes NO paid calls.scripts/beat_snap.py — VO-first alignment. FAL Whisper word-timestamps on the RENDEREDscripts/render_beats.py — the deterministic renderer. Per mg beat: pick the rolescripts/make_captions.py — karaoke .ass from the manifest + Whisper words. ≤3 wordsscripts/compose.py — the assembler: concat the beats → mix VO + optional music (musicscripts/config.example.json — the shape of the brand config the recipe binds (theRender a 'model comparison grid' video from a config — a fal-style "same prompt, N contenders" showcase — a dark real-DOM stage where per beat a monospace prompt fades in centered, docks to a small top strip, then a labeled 2-4 panel grid (static images OR muted video clips, mixable per cell) staggers in and holds for comparison, plus a minimal end card — frame-stepped via Playwright (video cells are frame-seeked deterministically) and encoded with FFmpeg. Deterministic assembly, FREE (cell media comes from create-image-fal / create-video-fal, music from create-music-elevenlabs), text stays pixel-crisp. Use for the model-comparison-grid format.
Render a punchy ~12s vertical (9:16) music-only direct-response OFFER ad as a 4-beat kinetic-typography film — HEADLINE slam → real PRODUCT drop → CLAIM/proof → CTA pill — from one config of copy slots, a real product photo, a brand palette, fonts, bpm, and beat split. DETERMINISTIC + FREE (a bundled Remotion project; springs + interpolate, no AI-gen for visuals). Backgrounds are engine gradient divs off the palette, props are inline SVG, the ONLY composited bitmap is the REAL product photo (objectFit:contain, never stretched), and ALL headline/claim/CTA/URL/wordmark text is typeset in the engine — never AI-rendered (the format's credibility guard). A driver binds the config to Remotion input props, renders the 9:16 master, and derives a 1:1 center-crop with ffmpeg. Two gating checks run before render (claim verbs must match the product's physical format; the claim beat needs an edge-entry mechanism prop). Use for the motion-graphics-offer-ad format.
Assemble a viral iOS "AirDrop" notification-carousel video ad (≈6–8s, 9:16) from a brand line plus 6–16 real product photos — a native AirDrop share-sheet card ("Brand would like to share a ___ · Decline / Accept") springs up and its preview window CYCLES through the products, landing on a range/lineup payoff with an Accept tap; a chime + soft per-swap ticks track the swaps. DETERMINISTIC assembly — an HTML card (real DOM text) rendered to PNG via headless Chrome, chroma-keyed, its magenta window refilled per-product in PIL, then animated + audio-synthed with FFmpeg. FREE (no paid model calls); the recipe supplies the brand line, product images, and payoff and gates the only optional paid step (a hero shot when the brand has NO usable photo → create-image-fal). Use for the airdrop-notification-carousel format.